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There were once three infamous brothers of a successful bandit group. They specialized in highway robberies and night thefts.


 

Noxhelm

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The oldest of the three brothers  that made up the high council known as the Noxhold. As the Noxhelm, he managed most of the emp duties and earned his brothers' and members respect with a stern and powerful fist.


Description: Leader of the Fel branch. Issues the final word on many situations.
Responsibilities: Sees that all members are fullfilled 
Priorities: Maintain order and leadership
Restrictions: None
Breeding rights: Yes
ID traits(optional): black horns or head item upon acquiring rank

 



Noxcaller



Second oldest of the trio, the Noxcaller acted as a deputy to the Noxhelm, taking on the role of leadership and rounding up the bandit members for nightly raids.

 

Description: Second in command. Acts as temporary lead when head lead is not present
Responsibilities: Keeps order of allies and provides authority to the unranked
Priorities: Assist the leader and maintain order
Restrictions: None
Breeding rights: Yes
ID traits (optional): horns upon acquiring rank





Noxcharger

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As the youngest brother, the Noxcaller was given the rank as a third in command and the privilege of sending out the members on their outings.

 

Description: Third in command
Responsibilities: In charge of raid calls and mock raids
Priorities: Raids and tutors Skullmongers
Breeding rights: Yes
ID traits (optional): horns or rib armor and skull mask painting upon acquiring rank


 

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Skullmonger



Legend tells of a fearful and mighty tribal commander, who once led his chief's army into battle against a rival clan. Even though the warrior fell to his death, his cause to his people, was never forgotten, granting it to those worthy of holding the title and name.
 

 

Description: The hulking gladiators of the clan. Used as trump cards in the field of battle.
Responsibilities: Protect the clan from all threats
Priorities: Fight and die
Breeding rights: limited to a pair
ID traits (optional): Skull mask painting upon acquiring rank
Experience required: 3500
Level 1: (1000 exp) Squall
Level 2: (10,00 exp) Warrior

 

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Sk'tisBorne



A notorious bloodline of skilled assassins and murderers. They specialized in poisoning their assailants for a quick and seamless kill, or casting a dangerous hex that was said to instantly drop a man dead simply by uttering the words. As victory, The Sk'tisBorne removed the eyes and heart as trophies. 

Description: A blood line of notorious assassin and infiltrators. Apt to using venom and infections as a primary offense
Responsibilities: Carries out orders given by the Noxhold to take down a mark in an effective way
Priorities: A seamless kill, and undection
Breeding rights: No. Adoption is optional
ID traits (optional): Red undereye marking given upon acquiring rank
Experience required: 3500
Level 1: (1000) Scout
Level 2: (2000) Thief

 



Scarlet Widow



Some may know this infamous band of sultry women, as The Harlot's Hand; consisting of highly skilled women, sharpened and perfected in the arts of stealth, manipulation, and above all, lethal seduction.  Near the end of middle ages, this group was birthed by sisters of a brothel. Tired of their mistreatment by men, they sought to fight back. They recruited equally vengeful and bitter women; widows, maidens, and fellow prostitutes. They only had one goal in mind, giving them their initial title as the Scarlet Widows.

 

Description: The "sweet" side of the clan. Females are trained to be alluring killers by lethal poison, or brutal murder
Responsibilities: To gain information and down a target
Priorities: Manipulation and precision
Breeding rights: No
ID traits (optional): Scented fragrance and flower ornaments upon acquired rank
Experiece required: 4500
Level 1: Scout
Level 2: Thief
Level 3: Sk'tisBorne

 

Willow 



Stories will tell of a beautiful woman who was once a tender mother and fierce battle medic. She pledged it her duty to tend to the wounded of  war till she met her own fate. An improved land mine took her life. They say her ghost could be found, still roaming the once blood red land in search of comrades to aid.


Description: Battle healers who are trained in the art of spiritual healing and medicine practices
Responsibilities: To mend to the wounded
Priorities: Heal the injured
Breeding rights: Yes
ID traits (optional): Raven mask
Experience required: 2500
Level 1: Herbalist
Level 2: Healer

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