

The Creed
Being a Nighthood is not just about upholding integrity, but it's also about upholding yourself to a standard. To stand up for yourself and against yourself in the woes of calamity and chaos. It is to behold the wonders and marvels of the world and keep them sacred in one's heart and soul. To have passion in everything that you do and to become something or someone you can be proud of. Stand up for the little people and take down those that would look down upon them. To fight upwards and not downwards. To be a Nighthood is to be a loyal knight of justice, love, and uphold all that is wonderful and beautiful in this world of ours. Be vigilant, but be carefree. Think for yourselves but not for others. Fight the good fight in the name of all that is good, whether you be holy or unholy.
The Nighthood Syndicate Is an adult furry RP group with the inner workings of a canine pack. The theme of this roleplay will be set as dark fantasy/high fantasy with strong emphasis on magic, gore, lore, strong languages, Gods, weapons and armory. The races of this RP will primarily be of bestial aesthetics. Orcs, elves, humans, gnomes, etc will be substituted with unique therianthrope races. The choice of sim on Second Life where the RP can take place can be several different RP sims for furries, ferals, humans, and fantasy races alike. There will be lore and plot involved, however, players may choose to create their own RP's either on the sim or in the discord server.
Roles
:: Ravernd (Alpha) :: This is the highest ranking of the system. Like alphas, they are in charge of the group as a whole and thus carry most of the responsibilities if not all. Although they are alphas of the pack, they are also in service to the group as caring leaders and exemplary heads of the pack. :: Night Archess (Beta) :: The second in command of the group. Whenever the Monarchs are not around it is up to the Auxiliary to step in and take the helm for the group. They share just as much responsibilities as the Night Monarchs do, being the right hand man of the alphas. They also share the same duties of setting an example of being a good leader and helpful mentor to those under them. :: Night Emissary (Delta/Ambassador) :: The duties of a Night Emissary is not for the light hearted for it requires one to be fully and upmost trustworthy to gain the rank as one. An an ambassador of the pack/group one must show their ability to uphold a certain image for not only themselves, but for the group as well. They must also show the ability to remain neutral in regards of dealing with troubling situations for they are one of the frontal faces of the group for other organizations to look upon. :: Night Watch Lead (Lead Guard) :: The head of the Night Watch is tasked with supervising his/her team of Watchmen and even tasked with training the underlings on how to properly become a Night Watchmen. As the leading Watchmen, they are to ensure that their team is of optimal performance in regards to their ability to remain vigil and watchful over the group and prepped to handle any and all troubling situations that way come. As a Watchman, one is expected to be on top of their game when it comes to security. :: Night Watch (Guard) :: Being a Night Watch means that they are also one of the many frontal faces of the pack. They adhere to any and all oncoming situations that would otherwise endanger the group. They are also expected to answer the call for help from any group members seeking their aid. :: Night Stalker (Hunter) :: Like the Head Stalker, Stalkers take care of gaining food for the group, usually within a party large enough to take down the behemoth beasts they share their territory with. Also, they are skilled in the craft of weapon and armorsmithing and are usually called upon for their skill in this. :: Night Mender (Healer) :: As a healer of the group, it is not only their job to tend the wounds of the wounded, but also to ensure that their group members are healthy and in good condition for overall stability and optimal performance. A very skilled Mender can even cure certain illnesses that would otherwise go untreated. :: Night Mercenary (Fighter) :: Unlike most of the ranking members of the group, these members are especially enabled to go out of bounds of the group's territory to embark on missions or quests they've been set out to do. Whether it's to take down a kill too large for the Stalkers to handle or hunting down another groups in means of gaining currency from their employers, Night Mercenaries are free to carry out their duties without much restraint on how they get the job done. :: Synlit (RP member) :: Members of the server who are specifically interested in the group's RP. :: Nighthoodlum (Chill Member) :: Members of the server who are -not- interested in the group's RP but are still welcomed within the server itself.
